Should users of Roblox, Fortnite, and other m-worlds be included in Metaverse statistics?

Metaverse
Should users of Roblox, Fortnite, and other m-worlds be included in Metaverse statistics?

According to various sources, it is estimated that there are over 300 million users in the metaverse. However, considering all of them as metaverse users is a subject of debate, as the term is not yet clearly defined. Popular platforms like Roblox, Minecraft, and Fortnite could be considered part of the metaverse, but some argue that the concept goes beyond these individual platforms.

The metaverse refers to a shared virtual space where people can interact and explore 3D digital environments. Although platforms like Roblox, Minecraft, and Fortnite have features that could relate to the metaverse, the industry discussion revolves around whether these specific platforms represent the entire scope of the metaverse or if the metaverse encompasses a much broader and integrated virtual ecosystem.

One of the technologies that have converged in the creation of the metaverse is the Metaverse Worlds (m-worlds). These m-worlds are immersive applications that allow companies to reach new audiences, particularly Generation Z users.

Some of the main m-worlds include The Sandbox, VRChat, Zepeto, Roblox, and Fortnite. These platforms have brought together hundreds of millions of active users due to the widespread availability of mobile devices, improvements in cloud services, and connectivity.

Each m-world has its own virtual community and business model. For example, Roblox enables users to create games, design and market artifacts for avatars, and organize virtual events. Fortnite, on the other hand, has incorporated virtual concerts and map creation tools.

It is important to note that the metaverse is not limited solely to games and entertainment. It also has potential applications in areas such as e-commerce, education, and business collaboration.

The mentioned platforms have gathered a significant number of users and provided enriching virtual experiences. However, it is important to recognize that the concept of the metaverse is evolving, and there is no consensus yet on its precise definition and scope. Some argue that the metaverse involves a convergence of multiple platforms and experiences within a unified virtual environment, while others believe that the metaverse can include both specific platforms and broader, diverse experiences.

As technology continues to advance and new possibilities are explored, the concept of the metaverse will continue to develop and be defined with greater clarity.